Final Fantasy XIV’s New Eureka Location Is actually a Tedious Grind

The 4.25 patch for Final Fantasy XIV dropped currently, adding the FFIII-inspired Forbidden Land of Eureka region towards the game. It really is a magical island where players can group together and kill huge numbers of creatures for quite tiny reward till they fall asleep in the keyboard.

Announced back in 2016 using the Stormblood expansion and delayed a number of instances over the previous year and change, Eureka can be a zone where players can grind for potent gear. Grind may be the operative term right here. As soon as players complete the short introductory quest opening up the new region, it is all about killing as a lot of enemies as you can so that you can gather crystals needed to create and upgrade strong new gear. You will discover no sidequests. No unique events, save the occasional spawning of a strong creature requiring a big group of players to take it down. It is kill, kill, kill, kill, fall asleep, wake up, kill some far more.

Eureka is really a significant map filled with enemies to kill and not considerably else. Players battle to boost their elemental knowledge level, a specific Eureka-only progression mechanic, permitting them to fight far more challenging enemies and maybe gather these crystals essential for the new effective gear just a little faster.

But absolutely nothing about Eureka feels specifically speedy. Immediately after a half hour of looking to battle enemies on my personal, I’d created tiny progress towards the second elemental encounter level. The creatures listed below are hard, encouraging players to team up, however they are not tough in an exciting way. They’ve got extra hit points and they hit tougher. They don’t employ advanced techniques or require any sort of specific approach. It is just kind a celebration, begin zerging.

I do not thoughts a grind now after which, nevertheless it has to have some thing interesting about it to maintain my consideration. Eureka introduces an elemental affinity mechanic, permitting players to spend points to boost either their resistance or harm completed to creatures of related or opposing components. That sounded intriguing, but in practice it feels like an unnecessary complication. Getting to swap your elemental affinity to fire to do more harm to an ice-aligned creature does not make a tedious battle any much less tedious. Get cheap FFXIV Gil on the web.

So yeah, this really is not fun at all, and tons of players on the game’s Reddit and official forums agree. There are plenty of fun issues to do in Final Fantasy XIV. The Forbidden Land of Eureka isn’t certainly one of them.