BioWare’s Eric Musco has posted a extended post concerning the modifications that can be coming for the Conquest System in Star Wars: The Old Republic Game Update 5.8. Players will see large alterations via the redo UI, with separate tabs for Solo and Guild Conquests, each and every with clear progression. Also, Conquest objectives have already been reorganized to provide different forms of SWTOR Credits rewards, as well as rebalancing point values for all objectives.
Conquest Objectives adjustments include things like:
Completing objectives will now award credits, knowledge points, and Command Encounter in addition to their Conquest points.
Conquest point values for all objectives have been rebalanced across the board.
Additionally to one-time and repeatable, there are actually now also everyday objectives. Some current objectives will modify form with 5.8.
The Invasion bonus for Conquest objectives has been removed.
The Stronghold bonus still applies but has been changed. Every single owned Stronghold counts for a 25% bonus, as much as a max of 150%. Sorry to all you “Stronghold filled with chairs’ owners out there.
Weekly Conquests are no longer on a set schedule and will be randomly selected every week. The exception to this rule is that Conquests that coincide with recurring events will still be on a set schedule (for instance the Gree occasion).
For Guild Conquests, BioWare has chosen to “shake up the leaderboards” by separating rewards from leaderboard presence. Each and every planet will have “three designated Invasion Targets”, every with its own threshold for the minimum quantity of points necessary to fulfil the objective. “The larger the yield the harder it is for the guild to acquire the rewards, but it also means a improved reward”.
“We have made this change, to encourage far more leaderboard competitors amongst equivalent size Guilds, smaller Guilds going right after smaller sized Yields, and much more. Please note that this is not a restriction, just a recommendation. If a larger Guild wants to go for much less rewards within a smaller yield, they’re able to, and the same is accurate of a smaller sized Guild wanting to get the highest yield.”
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